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 comeback animations

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robecor
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PostSubject: comeback animations   Fri Sep 03, 2010 5:15 pm

http://www.filebox.me/view/ecimgiqun - this one was to unrust
http://www.filebox.me/view/yzqjtymeq - sword practice, blood and some effects
http://www.filebox.me/view/15yikxsef - after seeing that the blood didn't look very good I ried a different style
So.. CnC if you want.
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Mister Daan
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PostSubject: Re: comeback animations   Fri Sep 03, 2010 8:39 pm

omg i loved the last one withe the particles. Can you please teach me?
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robecor
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PostSubject: Re: comeback animations   Fri Sep 03, 2010 8:41 pm

Thanks Daan. Sorry I can't teach you because its the first time I animated that style of blood.
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n0 trusting
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PostSubject: Re: comeback animations   Fri Sep 03, 2010 8:58 pm

I love the sword one.
The first animation had some weird movements while they were in the air.
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robecor
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PostSubject: Re: comeback animations   Fri Sep 03, 2010 9:00 pm

Yeah that happens when I run out of combo ideas >.>
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Gunnar
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PostSubject: Re: comeback animations   Fri Sep 03, 2010 11:02 pm

I love these animations, they all look really good, though i think you should phocus abit on momentum and wobbles/shakyness since your anims tend to look wierd due to those things(i think.).
Effects where alright, but i reccommend you use less filters and more simple keyframed animation, rather then filling the animation with filters, trust me it will look better.
I love the blood style, its so stylish and really nice, mabey make the particles reach the ground though?
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robecor
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PostSubject: Re: comeback animations   Sat Sep 04, 2010 12:55 am

Stone said that I should work on my line of action to remove the wobbles and shakyness. About the filters you're right. I was a bit lazy and added lots of filters to make the effect loog good (which didn't work) and I didn't make the blood reach the ground because I tried to practice how it dissapears in the air. Rather than that thanks allot.
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comeback animations

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